Also note that while dwellers can be trained up to a 10 in each SPECIAL stat, the bonuses from outfits stack and provide benefits beyond a 10. Luck helps them find better loot and more caps.Īs far as which to prioritize, Endurance, Luck, and Perception are most likely to get you better gear and more caps, but eventually having an explorer with straight 10s is good. Agility lowers the damage they take in combat. Intelligence makes them run away from combat faster, losing less HP. Charisma makes it more likely they will resolve situations with strangers in a more positive light (gain more XP or caps, lose fewer HP). Endurance and level provide more HP, allowing them to survive longer on the same number of stims. ![]() Perception helps them find opportunities for caps, XP, and loot. Refined palate notwithstanding.It depends on what you want the explorer to do. Greetings, my fellow connoisseur of fine pre-apocalypse cuisine. You do realize that stuff is, like, 200 years old? My Cram! MINE! You hear me?! You can't have it! Well, clearly, I have a blatant disregard for the law. Can't Raiders fulfill their nutritional needs without getting harassed by some do-gooder?ĭon't make this harder than it has to be. I think you're here to get yourself killed.Īctually, I'm the new district manager. You here to stock the shelves? Or just get yourself killed? Now that sounds like a balanced breakfast!ĭidn't your momma ever teach you to share? What the what?! You here to steal my Sugar Bombs?!Īh, Sugar Bombs.
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